There's not a whole lot to say about this one!

Basically, i love pokemon. There, i said it! So i wanted to make some realistic looking pokeballs.

Nothing too complicated with the modelling of these, some spheres with some extrudes. For lighting, I've used a studio HDRI placed in a sky object to really catch lots of nice reflections.

Depth of field was added in post using Photoshop's Lens Blur along with a depth channel exported out of Cinema 4d. Also, appologies for the huge lens flare, it just sorta worked with this one!